I think it's fair to say that in retrospect 3.5e is a min-maxer's wet dream and dissolves into non-fun at moderately high levels from rocket tag and op disparity 4e tried to fix that but was in the end unsuccessful because it made everyone vanilla and identical in the process - reminiscent of in WoW, how "At level 1, you kill boars. It's almost as if 5e was a do-over of 3e, with the benefit of many hard lessons learned from the 3e → 3.5e → 4e experience, mostly about limiting power inflation but avoiding the risks of trying to mitigate that through making everyone the same. The individual mechanics are different - pretty much entirely, except for the basic "rolling to hit involves a d20! AC is involved! And there's saving throws of some sort!" kind of things all the editions share none of the numbers or tables or rolls are identical. There are definitely similarities between 2e and 5e - mostly conceptual and "feel" similarities. ![]() I'm excluding the Skills & Powers stuff in late 2e from this discussion, that was less like 2e than many other versions of D&D itself. ![]() 3.5e, PF, and OSR stuff) and have read the 5e PHB, Basic set, and Hoard of the Dragon Queen and played some short games, so I think I can give some good points of comparison. ![]() I played many years of 2e (and BECMI, 1e.
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