![]() You could use this, for example, to keep the arms, legs and body of a character as separate elements within one image. ![]() The Sprite Editor lets you extract sprite graphics from a larger image and edit a number of component images within a single texture in your image editor. Use the Sprite Creator to create placeholder sprites in your project, so you can carry on with development without having to source or wait for graphics. ![]() See Importing and Setting up Sprites below for information on setting up assets as Sprites in your Unity project. Unity provides a Sprite Packer utility to automate the process of generating atlases from the individual sprite textures. More info See in Glossary and a Sprite Packer A facility that packs graphics from several sprite textures tightly together within a single texture known as an atlas. Unity provides a placeholder Sprite Creator, a built-in Sprite Editor, a Sprite Renderer A component that lets you display images as Sprites for use in both 2D and 3D scenes. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development.
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June 2023
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